Certificate in Creative Animation and Robotics

Campus
Main Campus
Level
Certificate
Method
Blended
School
SBE

Program Overview

The Certificate in Creative Animation and Robotics is a six-month interdisciplinary course that combines the art of animation with the science of robotics. The program aims to equip students with technical and creative skills to create visually stunning animations and interactive robotic systems. This hands-on course prepares students for careers in animation, simulation, robotics, and interactive design through practical training, cutting-edge tools, and exposure to established studios and robotics labs.

Program Structure

The course is structured into four modules, each lasting six weeks. Each week includes 4 hours of theoretical instruction and 6 hours of practical lab/studio work, ensuring a balance of conceptual knowledge and technical application.

ModuleCourse TitleHours/WeekDuration
Module 1Foundations of Animation and Robotics106 weeks
Module 2Creative 2D/3D Animation and Robotics Programming106 weeks
Module 3Simulation Design and Interactive Robotics106 weeks
Module 4Motion Graphics, Mechatronics, and Final Project106 weeks

Detailed Course Outline

Module 1: Foundations Of Animation And Robotics

Course Description

This module introduces students to the fundamentals of animation and robotics, focusing on the principles of creative storytelling, animation workflows, and the basics of robotic systems.

Learning Outcomes

  1. Understand key animation principles and robotics fundamentals.
  2. Identify tools for animation and robotics development (e.g., Blender, Maya, Arduino, Raspberry Pi).
  3. Analyze case studies showcasing the integration of animation and robotics.

Content

  • History and evolution of animation and robotics.
  • Principles of 2D/3D animation (e.g., squash/stretch, timing).
  • Basics of circuits, sensors, actuators, and robotic systems.
  • Case studies: Disney Animatronics, Boston Dynamics robots, and interactive storytelling systems.

Methodology

  • Lectures and group discussions.
  • Practical lab sessions with animation tools and robotic kits.
  • Analysis of existing projects and applications.

Assessment

  • Weekly assignments (e.g., simple animations, basic robot programming).
  • Quizzes and class participation.

Module 2: Creative 2d/3d Animation And Robotics Programming

Course Description

This module deepens students’ understanding of animation workflows and introduces programming concepts for controlling robotic systems. Students will learn to design animations and synchronize them with robotic movements.

Learning Outcomes

  1. Develop creative 2D and 3D animations using industry-standard tools.
  2. Program basic robotic behaviors and movements.
  3. Create systems where animations trigger robotic actions.

Content

  • 2D animation techniques (Adobe Animate, Blender).
  • 3D modeling, rigging, and texturing (Maya, Blender).
  • Robotics programming basics (Arduino IDE, Python).
  • Synchronizing animations with robotic responses (e.g., animatronic storytelling).

Methodology

  • Studio sessions for animation design.
  • Lab work on robotics programming.
  • Collaborative projects integrating animation and robotics.

Assessment

  • Practical assignments (e.g., animated robotic prototypes).
  • Mid-module project: Create a simple interactive animation-robotics system.

Module 3: Simulation Design And Interactive Robotics

Course Description

This module explores simulation design and real-world applications of interactive robotics. Students will develop virtual simulations and physical prototypes for use in gaming, education, and healthcare.

Learning Outcomes

  1. Design simulations with interactive robotics behaviors.
  2. Use game engines (Unity, Unreal Engine) to create interactive systems.
  3. Develop prototypes for applications in entertainment, healthcare, and education.

Content

  • Real-time simulation design: Unity and Unreal Engine.
  • Robotics integration with simulations (e.g., robotic arms, motion tracking).
  • User interaction design and feedback systems.
  • Applications: Simulations for therapy, training, and gaming.

Methodology

  • Hands-on sessions with Unity/Unreal Engine.
  • Prototyping physical-virtual integration projects.
  • Iterative design and user testing.

Assessment

  • Weekly practical tasks (e.g., building simulation environments).
  • Group project: Interactive simulation integrating robotics.

Module 4: Motion Graphics, Mechatronics, and Final Project

Course Description

In the final module, students will explore advanced motion graphics, visual effects, and mechatronics integration. They will apply their skills to complete a comprehensive capstone project that blends animation and robotics.

Learning Outcomes

  1. Apply motion graphics and VFX techniques to enhance animations.
  2. Integrate mechatronics principles for fluid robotic control.
  3. Plan, execute, and present a professional-grade capstone project.

Content

  • Motion graphics and compositing (Adobe After Effects, Blender).
  • Visual effects techniques: particle systems, green screens, and rotoscoping.
  • Mechatronics fundamentals: advanced sensor integration, smooth robotic movements.
  • Capstone project planning and execution.

Methodology

  • Studio work for motion graphics and VFX.
  • Lab sessions for mechatronics integration.
  • Mentorship and peer feedback.

Assessment

  • Final capstone project: A complete animation-robotics showcase.
  • Portfolio presentation and defense.

Key Features

  1. Studio and Robotics Lab Exposure
    • Collaborations with established animation studios and robotics labs.
    • Guest lectures and mentorship by professionals from industry leaders.
    • Industry-sponsored mini-projects and challenges.
  2. Cutting-Edge Tools and Certifications
    • Tools: Blender, Maya, Adobe Suite, Unity, Unreal Engine, Arduino, Raspberry Pi.
    • Optional certifications (e.g., Autodesk Certified Professional, Unity Certified Developer).
  3. Portfolio Development
    • Students graduate with a portfolio of projects, including animations, simulations, and robotics prototypes, ready for professional presentations.
  4. Interdisciplinary Applications
    • Entertainment: Animatronics, dynamic displays.
    • Healthcare: Simulation-assisted therapy and training.
    • Education: Interactive systems for teaching STEM concepts.
  • Program Outcomes
  • Graduates of the program will:
  • Be proficient in creating animations and integrating them with robotics systems.
  • Understand how to use tools like Unity, Blender, and Arduino for creative projects.
  • Demonstrate industry-ready skills through a professional-grade portfolio.
  • Be prepared for careers in animation, simulation design, robotics, and interactive media.
  • Potential Careers
  • Animatronics Designer
  • Robotics Animator
  • Simulation and Game Designer
  • Visual Effects Specialist
  • Interactive Media Developer
  • Additional Notes
  • Mode of Delivery: Blended mode combines in-person studio/lab sessions with online theory classes.
  • Duration: The entire program spans 6 months (4 modules of 6 weeks each).

Eligibility Requirements

To enroll in this program, applicants must meet the following criteria:

Academic Requirement: A minimum grade of D+ (plus) in KCSE or an equivalent qualification.

Passion & Interest: A strong interest in animation and robotics.

Technical Curiosity: A willingness to explore various tools and technologies for creative animation and robotics.

Prior Knowledge (Optional): Basic skills in electronics, animation, or IT applications will be an added advantage but are not mandatory.

Diploma Program

Enrol Today!

The program aims to equip students with technical and creative skills to create visually stunning animations and interactive robotic systems