Certificate in Digital Animation and Motion Graphics

Campus
Main Campus
Level
Certificate
Method
Blended
School
SBE

Program Overview

The Certificate in Digital Animation and Motion Graphics is a four-month, practice-oriented programme designed to equip learners with foundational and applied skills in animation, visual storytelling, and motion design. The programme emphasises portfolio development, industryrelevant tools, and creative problem-solving within the digital media space.

The course prepares students for entry-level roles in animation, content creation, motion graphics, and digital media production, while also serving as a pipeline into SCET degree programmes.

Program Structure

The course is structured into four modules, each lasting four weeks. Each week includes 4 hours of theoretical instruction and 6 hours of practical lab/studio work, ensuring a balance of conceptual knowledge and technical application.

ModuleCourse TitleHours/WeekDuration
Module 1Foundations of Animation and Visual Storytelling104 weeks
Module 23D Animation Production104 weeks
Module 3Motion Graphics and Visual Finishing104 weeks
Module 4Portfolio Development and Capstone Project104 weeks

Detailed Course Outline

Module 1: Foundations of Animation and Visual Storytelling

Module Description

Introduces learners to core animation principles, drawing for animation, and storytelling techniques.

Learning Outcomes

  1. Storyboard + simple animated scene.

Content

  • Drawing for animation: gesture, form, movement, expressions
  • Principles of animation: timing, spacing, squash & stretch, anticipation, follow through.
  • Storyboarding and visual storytelling.
  • Introduction to Blender: interface and navigation.

Assessment Strategy

  • Continuous Assessment: 60%
    • Weekly assignments and practical exercises.
    • Module-based mini projects.
  • Final Capstone Project: 40%.

Tools and Technologies

  • Blender (Primary 3D tool)
  • DaVinci Resolve (Video editing)
  • Audacity (Audio editing)
  • Krita / Sketch tools (Drawing)

Module 2: 3D Animation Production

Module Description

Focuses on building foundational 3D animation skills using beginner-friendly workflows. .

Learning Outcomes

  1. Short 3D animated clip.

Content

  • Basic 3D modelling (simple objects and props).
  • Materials, textures, lighting, and rendering.
  • Keyframe animation and camera movement.
  • Animation using pre-rigged characters.

Assessment Strategy

  • Continuous Assessment: 60%
    • Weekly assignments and practical exercises.
    • Module-based mini projects.
  • Final Capstone Project: 40%.

Tools and Technologies

  • Blender (Primary 3D tool)
  • DaVinci Resolve (Video editing)
  • Audacity (Audio editing)
  • Krita / Sketch tools (Drawing)

Module 3: Motion Graphics and Visual Finishing

Module Description

Develops skills in motion graphics, compositing, and basic video production.

Learning Outcomes

  1. Motion graphics video project.

Content

  • Motion graphics fundamentals (titles, transitions, layouts).
  • Blender compositing workflows.
  • Introduction to visual effects (basic particles and compositing).
  • Video editing using DaVinci Resolve (free version).
  • Audio editing basics using Audacity.

Assessment Strategy

  • Continuous Assessment: 60%
    • Weekly assignments and practical exercises.
    • Module-based mini projects.
  • Final Capstone Project: 40%.

Tools and Technologies

  • Blender (Primary 3D tool)
  • DaVinci Resolve (Video editing)
  • Audacity (Audio editing)
  • Krita / Sketch tools (Drawing)

Module 4: Portfolio Development and Capstone Project

Module Description

Learners integrate all acquired skills to produce a final animation project and professional showreel.

Learning Outcomes

  1. Final capstone animation project.
  2. Professional showreel.

Content

  • Project planning and concept development.
  • Full animation production (3D/motion focus).
  • Showreel creation and editing.
  • Portfolio presentation and critique.

Assessment Strategy

  • Continuous Assessment: 60%
    • Weekly assignments and practical exercises.
    • Module-based mini projects.
  • Final Capstone Project: 40%.

Tools and Technologies

  • Blender (Primary 3D tool)
  • DaVinci Resolve (Video editing)
  • Audacity (Audio editing)
  • Krita / Sketch tools (Drawing)

Programme Objectives

The programme aims to:

  1. Develop foundational skills in visual storytelling, drawing, and animation principles.
  2. Equip learners with practical competencies in 3D animation using industry-relevant tools
  3. Introduce motion graphics, compositing, and basic video production techniques.
  4. Enable students to produce a professional animation portfolio and showreel.
  • Programme Learning Outcomes
  • Upon successful completion, learners will be able to:
  • Apply principles of animation in digital production workflows
  • Design storyboards and visual narratives for animation projects.
  • Create basic 3D models, scenes, and animations using Blender.
  • Produce motion graphics and simple visual effects.
  • Edit and present video content with synchronized audio.
  • Develop and present a professional animation portfolio.
  • Teaching and Learning Methods
  • Studio-based practical sessions
  • Demonstrations and guided tutorials
  • Project-based learning
  • Peer review and critique sessions
  • Industry guest sessions (where available)
  • Key Programme Features
  • Portfolio-driven learning approach
  • Industry-aligned workflows
  • Hands-on practical training
  • Accessible tools (no licensing barriers)
  • Potential Careers
  • Graduates may pursue roles such as:
  • Junior Animator
  • Motion Graphics Designer
  • Content Creator
  • Video Editor
  • Digital Media Assistant
  • Additional Notes
  • Mode of Delivery: Blended mode combines in-person studio/lab sessions with online theory classes.
  • Duration: The entire program spans 4 months (4 modules of 4 weeks each).
  • Progression Opportunities
  • The programme provides a pathway into:
  • BSc Information Technology
  • BSc Data Science
  • Future programmes in AI and Digital Media

Eligibility Requirements

To enroll in this program, applicants must meet the following criteria:

Academic Requirement: A minimum grade of D+ (plus) in KCSE or an equivalent qualification.

Passion & Interest: A strong interest in animation and robotics.

Technical Curiosity: A willingness to explore various tools and technologies for creative animation and robotics.

Prior Knowledge (Optional): Basic skills in electronics, animation, or IT applications will be an added advantage but are not mandatory.

Diploma Program

Enrol Today!

The program aims to equip students with technical and creative skills to create visually stunning animations and interactive robotic systems